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Graphics processing units: more than the way to realistic video games

Garcia-Sucerquia, Jorge and Trujillo, Carlos (2011) Graphics processing units: more than the way to realistic video games. Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353 .

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The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer from the computation that creates “life” for the video games. GPUs reach this goal with the use of multiple computation cores operating on a parallel architecture; these features have made the GPUs attractive for more than the development of video games. In this paper is presented a brief description of the features of CUDA™, a parallel computing architecture on GPUs. The application of the GPUs on the numerical reconstruction of holograms from a digital in-line holographic microscope is shown. On doing this task an 11-fold speeding up with respect to the same calculation done on a typical CPU is reached.

Tipo de documento:Artículo - Article
Información adicional:Derechos de autor reservados
Palabras clave:Graphics processing units, parallel programming, CUDA™, SIMD, processing thread, diffraction integrals, numerical hologram reconstruction
Unidad administrativa:Revistas electrónicas UN > Dyna
Código ID:23287
Enviado por : Dirección Nacional de Bibliotecas STECNICO
Enviado el día :27 Junio 2014 14:15
Ultima modificación:06 Junio 2018 10:53
Ultima modificación:06 Junio 2018 10:53
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